2026
WebGL
A shader that fakes depth
You do not need real geometry to make a flat image read as a volume. A blurred copy of the image is enough.
You do not need real geometry to make a flat image read as a volume. A blurred copy of the image is enough to tell you roughly how far inside the subject each pixel sits.
The trick
Generate mipmaps for the source texture and sample a heavily blurred level. Bright areas of that blur are the interior of the shape; edges fall away. Use it to push points along the view axis and the silhouette gains thickness.
Keeping the edges
The blur alone loses all the detail. Subtracting it from a sharp sample gives you the relief, which can be layered back on at a much smaller amplitude.
What it costs
Two texture reads per point and no extra geometry at all. On a mid-range phone that is the difference between shipping the effect and cutting it.
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سیستم
تنظیمات عمومی
[01] CORE THEME V_1.0
[02] AUDIO ENGINE OFF
[03] PERFORMANCE TIER SYS
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